Due to the availability of level construction the balancing is quite tough and unnecessary for prototyping so I included ability to modify the difficulty via options menu
Difficulty - used for scaling health of the enemy
Start money - sets up the starting money at beginning of the game
Free object placement - triggers between placing objects per tile or a free placement anywhere within specified areas.
Level builder allows you to create 4 levels, if no levels are created default levels made by myself will be used during play.
Icons top to bottom:
Save level- saves currently made level
Trash can - deletes the level(this results in default level being used when playing)
select level - allows you to modify save files for levels 1 2 3 or 4
generate/recreate - makes new map or regenerates if save file exists
selection block - selects the block that can be placed on the map
Flag block - used for placing path the path goes numerically
Reset path - removes the path entirely so new one can be placed
Width/Height - controls size of the map before generating it
Example of a level
The editor is a leftover from programmers tools so there are no error trackers, this means that if you draw weird path it will just function incorrectly in play, the image above shows what a functional level would look like.
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Gameplay Settings
Due to the availability of level construction the balancing is quite tough and unnecessary for prototyping so I included ability to modify the difficulty via options menu
Difficulty - used for scaling health of the enemy
Start money - sets up the starting money at beginning of the game
Free object placement - triggers between placing objects per tile or a free placement anywhere within specified areas.
Guides and Tutorial
Level Builder
Level builder allows you to create 4 levels, if no levels are created default levels made by myself will be used during play.
Icons top to bottom:
Save level- saves currently made level
Trash can - deletes the level(this results in default level being used when playing)
select level - allows you to modify save files for levels 1 2 3 or 4
generate/recreate - makes new map or regenerates if save file exists
selection block - selects the block that can be placed on the map
Flag block - used for placing path the path goes numerically
Reset path - removes the path entirely so new one can be placed
Width/Height - controls size of the map before generating it
Example of a level
The editor is a leftover from programmers tools so there are no error trackers, this means that if you draw weird path it will just function incorrectly in play, the image above shows what a functional level would look like.